

I am not even good at platform type games as I have not played many, but I notice that in recent runs I do not usually take a single hit in the first couple of levels. I can tell over time that I am getting hit less and moving through the levels faster and farther.

The progression in this game is mostly that you see yourself getting better at it and making it farther. I'll keep chipping away at it, but the absolute reset to 0 at death and a largely non-existent narrative drive are cooling me on this game that everyone around is in love with. It doesn't seem like different weapons offer different playstyles as much as different weapons just generally are better and by extension make the game a whole lot easier. Good weapons will definitely change the flow of the game in a way that I don't know if I'm that crazy about. I'm not sure if it's scripted but on my second ever run through the game, right at the start of the first area they gave me two ultra rare weapons and I proceeded to blaze through the first 6 levels or so until I died to a really cheap key placement around spikes. I'm typically average so the type of drops I get will make or break the game. If you're some amazing gamer the weapons you get won't be an issue. This causes me to get impatient and sometimes die a stupid death, reseting the whole thing and generally making me quit playing for the night. I imagine that when I finally unlock the random melee weapon and then start dumping points into blueprints that each successive run will feel a bit different, but as it stands the first two areas are usually just making my way through the same tile set, with the same weapons, fighting the same enemies.

Unfortunately just like you I feel as if each run is just me starting the game over again. Personally I am someone that doesn't enjoy the run-based rogue-like structure but was attracted by the artstyle and smooth gameplay. Jason is the type of guy that likes a good grind I think which is why he loves it. Where are you guys on how the progression works, and is it something where you think I'm expecting too much, too I'm having a similar experience and I think it really is up to individual taste. Like yes, I can climb vines and teleport, but the actual meat of the experience is the same.Ĭoupled with a complete lack of narrative propulsion, I feel I'm bouncing off something the majority of gamers right now are ADORING. It kinda just feels like I'm starting the same game over and over, with no meaningful changes to that first level. I get that you can invest cells to change the starter weapons, but dying and losing them negates that so. I wouldn't be as perturbed if - like many reviews have mentioned - your starting weapons "changed every time", but I'm a good 20 runs in and still getting bow/shield, incendiary/fire/ice grenades and a few different blades later on. Save for gold coins that get you slightly better gear or unlock doors (but for the latter you can acquire just as many scrolls through exploration anyway), losing so many cells over and over (and over) gives me a gut feeling of wasting my time. So I really want to like Dead Cells more, but every time I die, I'm finding the complete lack of carryover really off-putting.
